The Final Fantasy XI Job The Warrior Explored


Warriors excel in close combat fighting. They use the widest variety of weapons of any job (i.e. all of them), and gain the provocation ability at level five, which makes them the only job that can lure monsters to attack them instead of their more fragile party mates. This is also the reason that the warriors are the primary Tank Job (class) in final fantasy xi (Note: A tank is a combat role. The tank is the character in the party who is good at absorbing large amounts of punishment).

Warriors have all of the skills and characteristics necessary to make them the primary defensive fighters of Vana d’iel – high hp (hit points), high defense (both innate and because of the variety of armors they can wear), good evasion and solid damage with their weapons.

The best race to be a warrior would unquestionably be the large galka who start with 36 hp and 9 str. Elvaan also do good as warriors with a starting hp of 33 and a STR of 9. Taru are definitely not recommended as they are small and nimble with a starting hp of only 27 and 7 STR. Warriors have strong defensive skills: they get both Shield (allowing them to block attacks with their shield) and parry (allowing them to parry attacks with their weapon).

The warrior’s initial active skill is the might strike which lasts for 45 seconds and makes attacks do critical damage. It can only be used every 2 hours so use it sparingly. At level 5 they attain provoke which will allow them to taunt an enemy into attacking the warrior. This is useful when you want to redirect all damage away from your team mates, or to steal enemies away from other players.

You can use the provoke ability every 30 seconds. Level 15 lets them receive the Berserk ability which allows them to power up and increase their attack power while decreasing their defense. Level 25 sees the warrior with a defender ability which is the opposite of berserker, in which it increases defense while decreasing attack.

The war cry skill is acquired at level 35 and enabled the warrior to increase the attack power of all nearby party members for duration of 30 seconds. Level 45 sees the Warrior with the aggressor skill which increases attack accuracy while decreasing the evasion stat.

For the warrior’s passive skills, they have at level 10 a defense bonus which increases his physical defense. At level 15, the warrior acquires a passive resist virus ability which gives them better defense against disease. They also receive a double attack bonus at level 25 which gives them a change to attack twice with a single attack. Reaching level 30 gives the warrior an attack bonus which increases their physical attack power.


Source by Hunter Crowell